Everyday Robots (X)
Everyday Robots
Everyday Robots (X) / Staff Industrial Designer / 2015-2017, 2021-Current
Patents USD912117S1 / USD917341S1
About
Born from X, the moonshot factory, and working alongside teams at Google, we’re building a new type of robot. One that can learn by itself, to help anyone with (almost) anything.
At work or at home, a big part of our everyday lives is spent sweating the small stuff. Keeping our environments safe and clean, putting things where they need to go or making sure the people we care about get a helping hand whenever they need one. Taking on the kind of tasks that are repetitive at best, or drudgerous at worst.
Imagine a world where time-consuming, everyday tasks are simply taken care of. A world where we can choose to spend our time on the things that really matter. Where our work lives are more productive, and our personal lives are richer for it. Where humankind gets billions of hours back to unlock our potential and improve our lives in ways that seem unimaginable today but will be second nature tomorrow.
Where solving many of life’s smallest problems will also help us address some of the world’s most profound ones. From the personal, like the support we might each need as we grow older, to the global, as an ever-aging population changes the future of work for everyone.
Our vision is to build robots that will be as transformative to the physical world, as our computers are in the digital world.
But to get there, we first need to take on the hardest problem in robotics — building robots that can learn how to help us with just about anything.
Greg has worked on robotics team across Alphabet from Google Robotics, X, and Everyday Robots (EDR) through two stints, between 2015 to 2017 and 2020 to present.
During his most recent tenure at Alphabet, Greg was hired as EDR's first designer and tasked with overseeing industrial design of a new robot platform. In addition, Greg played a pivotal role in building in-house design competencies and processes.
In his earlier time at EDR, Greg made significant contributions to the development of both mobile and mobile manipulator platforms, including Meta 1. He worked across disciplines to evaluate hardware and software dependencies, and provided clarity for solving complex system problems. Greg spearheaded key aspects of development processes, such as defining andintegrating sensor, morphology and kinematics architectures, establishing HRI guidelines, and driving industrial designs towards low-volume production.
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